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STARDRACO

DIANOX'S CREATION WEBSITE


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Latest VR Worlds

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Nexus Siege

Nexus Siege combines tactical team-based combat with strategic objective control. Set in a fortified mountain arena under a blazing sunset, two teams ..


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Twilight Crystal Falls

Twilight Crystal Falls is more than just a serene escape — it's a world filled with hidden wonders and mystical beauty. As you wander through the so..


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💵 Commission
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Aggy's Home World

Welcome to Aggy's Home World, my first VRChat world commission. Here, you'll discover a haven of relaxation and enjoyment. Picture yourself strolling..


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Latest World Updates

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Nexus Siege - 1.0 - 2026-02-13
INITIAL RELEASE

✨ New stuff
- [PLAYER REQUEST] Added an optional overtime system: if the core's life reaches 15% or less, the game goes into overtime, and a shot must be made every 5-15 seconds (depending on the number of players) to continue overtime

⚙️ Improvements & Changes
- Changed the credit panel and added all the names of the people who tried the game.
- [PLAYER REQUEST] Added a local hit sound (when you get hit) that can be enabled/disabled locally.
- [PLAYER REQUEST] Added a feedback effect when a laser gun does not hit a player or targets.

👾 Gameplay & Balancing
- Changes to balancing different numbers of players between teams (+100 points instead of 75 - Core / +75 points instead of 50 for the generator)
- Upgrade a shield for the defensers is now 75C instead of 90C
- Shields of defensers are now less strong, starting at 12.5%, going up to 25% instead from 25% to 50%

🛠️ Technical & Fixes
- [PLAYER REQUEST] The game's UI had boxes marked with an X even when unchecked, it was confusing players, this got changed.
- Fixed an issue with the font, so no more strange characters... normally.
- Added the page in the "How to play" related to "Overtime"
- Updated the page in the "How to play" related to "Sheilds"

Nexus Siege - 1.0-Release-Candidate-5 - 2026-01-18 DevBuild
✨ New stuff
- [PLAYER REQUEST] Added a setting to view player hitboxes in the settings menu.
- [PLAYER REQUEST] Added an info panel for spectators, reminding them who is on each team and how much time is left before the end of the game
- [PLAYER REQUEST] Added the option to purchase repairs for the generator and/or core (optional)
- Added a toggle to disable/allow dual weapons [EXPERIMENTAL]

⚙️ Improvements & Changes
- [PLAYER REQUEST] Added settings, "how to play", and credits to the spawn team area when you are in-game. This allows you to change your settings at any time during gameplay.
- [PLAYER REQUEST] Changed the color of the “Buy” button in the shop to avoid confusion about whether or not it is possible to purchase items. This is particularly important for attackers.
- [PLAYER REQUEST] Added a background check and a visual clue to see if you can buy something from the shop or not, red when it's too expensive.
- [PLAYER REQUEST] More aggressive parameter changes to improve FPS on low-end PCs.
- The timer is now stopped when the attackers have won the game.
- Changed the layout and how to navigate in the how to play panel.
- Updated information on the how to play panel to reflect changes in the game.
- 3 Small adjustements/improvement

👾 Gameplay & Balancing
- [PLAYER REQUEST] If a player starts will less than 15C, their wallet will be set as 15 by default, instead of less than 5 and 5 is added

🛠️ Technical & Fixes
- [PLAYER REPORT] Fixed an issue where the colliders of the barrels, boxes etc. couldn't stop the guns (oops)
- [PLAYER REPORT] Potential fix for an issue that allowed players to shoot with a weapon in the other hand while pointing at the weapon with a free hand
- Improved code when a player takes damage in many areas, for greater stability.
- The end of the game should now be locked in the code to avoid any potential issues related to the end of the game.
- Fixed a duplicate asset
- Fixed that fact the countdown started before the game
- Fixed an issue you could still change game settings after starting the game
- Fixed an issue where the countdown from 5 to 0 at the end of a game would skip the second "1"
- Fixed an issue with the code that slowed down the end of a game for non masters, aka too long to respawn... redid the end process
- Attempted bug fix to prevent the destruction of the core if the blues have won, which creates a race condition.
- Attempted to fix synchronization issues with the scoreboard, thorough cleanup of network-side code.
- The red barrier won't be hidden anymore, it was useless code.
- Some other code clean-up and optimization in vram usage (sacrifice in quality is necessary), the world is about 20% smaller in size too.
- 3 Small fixes
- Rebaked lightmap + occlusion culling
Nexus Siege - 1.0-Release-Candidate-4 - 2025-12-26 DevBuild
✨ New stuff
- Added a supporter board, and made the necessary so people can support me and show off their names in the world. Perks to be decided in the future.

🛠️ Technical & Fixes
- Updated some shaders
- Rebaked Lightmap + Reflection