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Latest VR Worlds

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Nexus Siege

Nexus Siege combines tactical team-based combat with strategic objective control. Set in a fortified mountain arena under a blazing sunset, two teams ..


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Twilight Crystal Falls

Twilight Crystal Falls is more than just a serene escape β€” it's a world filled with hidden wonders and mystical beauty. As you wander through the so..


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πŸ’΅ Commission
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Aggy's Home World

Welcome to Aggy's Home World, my first VRChat world commission. Here, you'll discover a haven of relaxation and enjoyment. Picture yourself strolling..


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Latest World Updates

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Nexus Siege - 1.1 - 2026-03-15
✨ New stuff
- Added two more boosters to the field
- Added a new button to balance the time of a game acording the number of player
- Late attackers item: "Overcharge" for 50 Coins β€” grants +40% damage against everything for 15 seconds

βš™οΈ Improvements & Changes
- [PLAYER REQUEST] The glass panel is now more visible
- [PLAYER REQUEST] Moved the spectator area to the otherside to better view the actual arena
- [PLAYER REQUEST] The player healthbar is now the color of their team
- Improved main menu clarity
- Added a message to say it's 10 per team maximum
- Added a visual feedback when the handcannon touched nothing
- If the player buys an expensive weapon (35C +), and dies in less than 10 seconds, a free one will be given

πŸ‘Ύ Gameplay & Balancing
- The maximum amount of coins that can be accumulated will be 150 C instead of unlimited
- Love Laser Gun β†’ While stunned, the target takes +30% damage from all sources, and will deal 15 points of damage instead of 10
- Handcannon β†’ Reverted back the range from 1.5s to 1s while keeping its actual speed of 30
- Generator β†’ Now 120 HP, aditionnal players adds 35 points to the HP instead of 50
- Core β†’ Now 200 HP, aditionnal players adds 50 points to the HP instead of 75
- Core repair β†’ Reduced the amount of health regenerated to the core, from the formula 35 + (def Γ— 10) to 25 + (def Γ— 6)
- Generator repair β†’ Reduced the amount of health regenerated to the core, from the formula 25 + (def Γ— 6) to 25 + (def Γ— 4)
- Red team shop β†’ Shield level 2 now goes from 90 to 80C
- Core and Generator repair limited to 3 instead of unlimited
- Destroying the generator now adds 1 minute to the time of the game as a reward for the red
- Increased the range of the defenders turrets by 20%~

πŸ› οΈ Technical & Fixes
- [PLAYER REPORT] Fixed visual issue on the menu for modifiers
- [PLAYER REPORT] Fixed localization issue on the blue shops (French instead of English)
- Red team shop β†’ Fixed red color instead of purple for shield level 2
- [PLAYER REPORT] Fixed people being able to die while a game is happening
- Updated VRChat SDK to 3.10.2
- Updated Poiyomi Shaders + ORL Shaders to their latest version
- Fixed various visual bugs
- Rebaked occlusion area
- Rebaked lightmap + reflection probs
- The weapon will only lock 1.25s instead of 1.5s when just bought at the shop..
Nexus Siege - 1.0.1 - 2026-03-05
βš™οΈ Improvements & Changes
Change in the formula for repairing core/generator, per player. Generator repair: 20 points + (Number of defenders Γ— 6) + Heart repair: 35 points + (Number of defenders Γ— 10)

πŸ‘Ύ Gameplay & Balancing
The laser gun fires faster (0.4s cooldown instead of 0.5s) but does less damage (7 points instead of 8).
The hand cannon does less damage (20 points instead of 30), but reloads faster (1.5s cooldown instead of 3s), fires faster (30 points of speed instead of 20) and has a slightly higher range of shooting (1.5s range instead of 1s).
The electric cannon does less damage (25 points instead of 35), but reloads faster (2.5s cooldown instead of 5s), and has a slightly less big range of explosion (4 of range instead of 5).
The love laser gun fires faster (3s cooldown instead of 4s) and does more damages (10 points instead of 5)
The attackers' shield is cheaper at the shop (30C level 1 instead of 60C - 90C level 2 instead of 120C)
The capture zone lock time is now 20 seconds instead of 30.
Nexus Siege - 1.0 - 2026-02-13
INITIAL RELEASE

✨ New stuff
- [PLAYER REQUEST] Added an optional overtime system: if the core's life reaches 15% or less, the game goes into overtime, and a shot must be made every 5-15 seconds (depending on the number of players) to continue overtime

βš™οΈ Improvements & Changes
- Changed the credit panel and added all the names of the people who tried the game.
- [PLAYER REQUEST] Added a local hit sound (when you get hit) that can be enabled/disabled locally.
- [PLAYER REQUEST] Added a feedback effect when a laser gun does not hit a player or targets.

πŸ‘Ύ Gameplay & Balancing
- Changes to balancing different numbers of players between teams (+100 points instead of 75 - Core / +75 points instead of 50 for the generator)
- Upgrade a shield for the defensers is now 75C instead of 90C
- Shields of defensers are now less strong, starting at 12.5%, going up to 25% instead from 25% to 50%

πŸ› οΈ Technical & Fixes
- [PLAYER REQUEST] The game's UI had boxes marked with an X even when unchecked, it was confusing players, this got changed.
- Fixed an issue with the font, so no more strange characters... normally.
- Added the page in the "How to play" related to "Overtime"
- Updated the page in the "How to play" related to "Sheilds"